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It would have followed two brothers participating in the D-Day invasion: one on the beaches of Normandy and one who was dropping in behind enemy lines. The project (which was known as both Normandy Beach and Beach Ball at the time) was fascinating. In fact, in the early ‘90s, designer Noah Falstein started working on a WW2 game after a conversation with Spielberg reportedly piqued his own interest in that idea. It was around that same time that Spielberg also expressed his interest in making a video game based on his fascination with WW2. Spielberg even co-wrote a sometimes overlooked 1995 LucasArts adventure game called The Dig. for the Atari (a game so bad that millions of unsold copies were infamously buried in a landfill) would have soured him on the format, Spielberg remained convinced that gaming was going to play a big role in the future of storytelling and entertainment. While you’d think that the reception to 1982’s E.T. In case Ready Player One didn’t make it clear, Steven Spielberg has always loved video games. Steven Spielberg’s Son and GoldenEye 007 Change the Fate of the WW2 Shooter That never quite happened, but the ways that the fates of those two projects began, diverged, met, and ultimately split helped shape the future of gaming in ways you may may not know about. After all, Medal of Honor was essentially pitched as the game that would do to WW2 games what Saving Private Ryan did for WW2 films. There was a time when the fates of Medal of Honor and Saving Private Ryan seemed destined to be forever intertwined. The former is sometimes referred to as a “Did You Know?” piece of Call of Duty‘s history or maybe just proof the PS1 had a couple of good first-person shooters. The latter is still thought of as one of the most influential and memorable movies ever made. The legacies of Medal of Honor and Saving Private Ryan have gone in wildly different directions since the late ’90s.